
Remember that while only AR kills count towards Crouch Potato, any kill while airborne counts towards Death From Above - even those from grenades, barrels, Wolf, or the Aspis. With any other weapon, stay airborne as much as possible. Always crouch when using an assault rifle. This allows you to focus purely on the challenges and not worry about trivial things like staying alive.Ĭrouch Potato and Death From Above are far and away the most time-consuming to complete. When going for melee, look for a bladed weapon and a Roid, Spike, or Nova shield.Īt max level, it's often easiest to drop into Normal Mode to farm challenges. SMGs have no special challenge outside of the usual kills, crits, and second winds. No-scope sniper kills point-blank (and then long-range) shotgun kills kills with pistols after ADS splash and direct-hit launcher kills airborne laser kills, and crouching AR kills. Don't limit yourself to one elemental damage type, or one grenade or shield type - keep swapping out for different ones.įocus on 'special' weapon challenges when using those gun types. Your chosen weapon can complete challenges for elemental damage, gun-type crits and kills, and enemy-type kills, among others. Whenever possible, try to achieve multiple challenges at the same time. It'll also give you more space to hold more types of weapons, so you won't be in as much trouble if you run out of one type of ammo. This will help you achieve multiple challenges sooner (looting, rarity, selling, and cash), and earn you more money, which you can then use at the slots or vendors for even more challenges. Even though Jack and Wilhelm are more aggressive solo players, Athena can put out a significant amount of damage if built appropriately.General tips for completing these and getting badass rank on all challenges - not just the ones listed below:įocus on buying backpack slot upgrades at the Black Market first. As for Jack, his Greater Good tree grants the player healing and even second winds whenever one of his clones is destroyed, helping the bullets to keep coming. The shortened action skill allows for a healing drone to be deployed faster than usual, keeping him alive for longer. Wilhelm's Hunter-Killer tree reduces his skill cooldown time, while increasing his offensive and elemental weapon capabilities. On the other hand, Wilhelm and Jack have skill trees that focus specifically on increasing player damage output, due to the fact that their deployables are able to heal them in some way. For example, Athena's Phalanx tree focuses on buffing her shield, known as Aspis, to absorb and reflect more damage back to enemies. These solo characters also have certain skill trees that allow players to gain specific elemental resistances and weapon advantages to improve their capabilities on the battlefield. Being a hired gun that travels the galaxy by herself, it is clear that she is intended to play as a solo character, but players are not dissuaded from playing her with their friends.

With it, she absorbs damage upon activating her ability, and a second activation has the character hurl her shield at enemies, distributing the damage it consumed.

Athena is an exception in this category because she cannot summon aid, but she does wield a powerful shield. However, the doubles will shoot at enemies and serve as distractions from the player so that they can heal, reload, or shoot from a distance. Jack has a similar ability when he creates his body doubles, but these are unable to heal the player. Wilhelm has a unique action that allows him to summon two drones to his aid in the midst of a battle one which hangs back to heal him, while another jumps in front of him to protect him from enemies. When playing TPS alone, many gamers may turn to characters such as Wilhelm, Athena, or Jack's doppelganger, due to their abilities' focus on self-sustain and giving an extra hand in battle.
